This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Grants Immunity to fire damage, however, after the fight the wearer must succeed in a CON Saving throw DC17 on a failure receive half the damage, on a success the wearer can convert the fire damage and for every 10 fire damage they can add a 1d4 passive defensive damage when being attacked (Lasts a full day).
the Armor grants AC up to +2 from Dexterity.
if the wearer wishes to remove the armor they must roll a CON 16, on failure they are unable to remove it for the next hour.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Immunity: Critical Hits, Immunity: Fire, Paladin, Cleric, Fighter, Combat, Warding, Str. 15 Required, Stealth Disadvantage