Ten metal manacles rolled into a ball. Each manacle has had the Immovable Object spell cast on them at 6th level to make the spell permanent. In the crafting of the spell the allowance was given that the caster, his team, and any enchantment, like Animate Objects, allows it to move them.
The goal is for the manacles to be animated and then for each manacle to either attack or grapple it's targets, thus placing the manacles on the target.
Animated manacles would have the Tiny Object stats:
Tiny
HP: 20
AC: 18
Attack: +8 to hit
1d4 + 4 damage
Str: 4
Dex: 18
Notes on the manacles attack:
For the manacles, once they have animated they are functioning like a creature and their handcuff portion is functioning like a bite attack. In normal attack they are swinging at a target like a club, but when they are attempting to restrain a target they are doing a "Called Shot" with a -5 to the attack modifier. For an animated manacle this would place it's attack at +3. For this attack you are able to ignore armor benefits, but not shield bonuses.
Notes on manacles
These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.
Immovable Object Spell
You touch an object that weighs no more than 10 pounds and cause it to become magically fixed in place. You and the creatures you designate when you cast this spell can move the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute.
If the object is fixed in the air, it can hold up to 4,000 pounds of weight. More weight causes the object to fall. Otherwise, a creature can use an action to make a Strength check against your spell save DC. On a success, the creature can move the object up to 10 feet.
At Higher Levels. If you cast this spell using a spell slot of 4th or 5th level, the DC to move the object increases by 5, it can carry up to 8,000 pounds of weight, and the duration increases to 24 hours. If you cast this spell using a spell slot of 6th level or higher, the DC to move the object increases by 10, it can carry up to 20,000 pounds of weight, and the effect is permanent until dispelled.
Note on Immovable Object Spell
The spell was cast on each manacle at 6th level making them permanent until dispelled and a DC of 32 to move and able to hold up to 20,000 pounds in weight. To break out of the manacles would now require a DC Athletics check of 32.
Comments