The stylized hilt is red and black and inlaid with gold, symbolizing spilled blood, the darkness of death, and the gold payment for the grim act. The dagger is made from tanned human skin.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Death Marked. While attuned to this weapon, when you unsheathe this weapon, you can choose any number of creatures you can see and mark it for death. When you attack the marked creature, on a hit, the weapon deals an extra 1d6 necrotic damage, and all attack rolls with this weapon score a critical hit on a roll of 19 or 20. If a marked creature dies by damage dealt by this weapon, you mysteriously gain 25 gp in your coin purse.
Curse. The weapon is cursed, a fact that is revealed only when an identify spell is cast on the weapon or you attune to it. Attuning to the dagger curses you until you are targeted by the remove curse spell or similar magic; disposing of the dagger fails to end the curse. While cursed, if a Death Marked target did not die within 24 hours of being marked, you can never attack that creature ever again. Additionally, if the dagger did not spill blood after being unsheathed, it cannot be sheathed; you must attack yourself or another willing creature for damage equal to 1d4 piercing + 1d6 necrotic.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Necrotic, Damage, Combat, Finesse, Light, Thrown, Nick
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