Armor (plate), very rare
Armor Enchantment +3
Critical hit range is increased by 1.
The wearer of this armor adds 5d10 necrotic damage to all critical hits done. The damage goes up by 2d10 for every critical hit after the first within the same turn.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Str. 15 Required, Stealth Disadvantage
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