Heavy Armor - Increases AC by 2. No Penalty to Dex or Speed - For every round in which the wearer does not take damage their AC will increase by 1 to a Maximum of AC 19. If at any point a critical hit lands on the wearer, their AC will reduce back to the original. For example, if wearing this armor gives you a 13 AC, and after 6 full rounds you have not taken damage, you will have an AC of 19. If an enemy scores a critical hit, your AC will reset to 13. Effect will be disabled after a critical hit and will need to be recharged on your turn. Must roll a 5 or 6 on a D6 in order to recharge must use bonus action. After the effect is disabled you may roll once per turn to see if the effect recharges. AC will reset at the end of a combat encounter. The first increase will occur at the beginning of the wearers’ second turn.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Comments