Armor (plate), artifact (requires attunement by a spellcaster)

Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. While wearing it you are considered proficient with this armor even if you lack proficiency with heavy armor.

Garloth’s master creation as a mage was this personal artifact. He forged the armor of lies from a metal of a fallen meteor and enchanted it with his own god-touched blood to imbue it with semi-divine power. 

The armor normally appears as a set of gray, mithral plate, and it provides an AC of +2. But since it was saturated with Garloth’s blood, it retains his wizardly power, allowing him to cast spells even with the armor on. Furthermore, the armor grants its wearer the ability to cast polymorph self at will. The change is so complete that even a true seeing spell or a gem of seeing does not reveal the wearer from all attempts at scrying, detection, or mind reading.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Stealth Disadvantage: Remove, Bonus: Armor Class, Proficiency: Heavy Armor, spellcaster, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

LiaMaga

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