Armor (chain shirt), unknown rarity (requires attunement by a 5th level and above traits require attunement.)

While wearing your steps no longer make sound no matter what surface you walk on. You also have proficiency in Stealth skills.

Notes: Advantage: Stealth

Increases in power as you level up:

5th lvl: Advantage on Stealth checks that rely on moving slowly and silently. During your 1st turn you have an attack advantage, any hit against a creature that hasn't taken a turn is a critical hit.

9th lvl: You gain +1 AC. In addition you can cast silent spell from the armor. Can't be used again this way until next dawn.

13th lvl: You gain +2 AC. In addition you can cast invisibility spell from armor. Can't be used again this way until next dawn.

17th lvl: You gain +3 AC. In addition when you hit a creature that is surprised it must make a Constitution saving throw (DC = Dex Mod + Prof Bonus). On fail x2 damage. 

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

Notes: Advantage: Stealth, 5th level and above traits require attunement., Combat, Warding

Item Tags: Combat Warding

Montedzuma

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