Amatail Is a unbreakable, chaotic neutral, intelligent whip woven from golden Aurumvorax hides. She can animate upon command allowing her to grasp, hold and release objects.
She has an INT= 12, WIS = 12 and a CHA = 15 and she can communicate in common and animal using telepathy.
Her primary function is to explore and find treasure, The more hidden and valuable, the better her mood is. If not engaged in this pursuit she becomes somewhat aloof. If in danger she can summon an aurumvorax once per long rest that will remain for 1 hour or until killed.
She can cast light at will and has 5 daily charges that allow her to cast locate object & find traps.
An attuned wielder gains a +2 to attack and damage rolls and advantage on DEX saves. She also grants the Insight proficiency.
As an action, if held, she can extend up to 100' and securely fasten herself to any object, then as a bonus action, retract herself at a movement rate of 30 ft. per round, holding or pulling up to 1,000 Lb.
In combat she can entwine any target she strikes in melee (large size or smaller) as a bonus action. Target must make a STR DC 15 save or be grappled. Target remains grappled until released or makes a successful save on their next turn. Only one target may be held at a time.
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Advantage: Dexterity Ability Checks, Bonus: Magic, Proficiency: Insight, Grappled, Finesse, Reach, Slow
Comments