While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
This shield can be wielded as a magic weapon that grants a +1 bonus to attack and damage rolls made with it. You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack and damage rolls (your choice). If you're proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 bludgeoning damage. If you throw the shield, it returns to your hand the instant after it hits or misses a target.
Additionally, the shield has 4 charges, and it regains all expended charges daily at dawn. When you take damage from an attack while holding it, you can use your reaction to halve the attack's damage against you. If you expend the last charge, the shield shrivels into an unusable husk, reforming at dawn.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Bonus: Magic, Buff, Combat
Previous Versions
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