Staff, uncommon (requires attunement)
Rarity: Uncommon
Requires Attunement: Yes
Not really much of a staff more of a large walking stick with a slightly magical stone shoved in the top but has been moderately enchanted. It has 10 charges.
Potent Mending: While holding the staff, you can expend 1 charge to add your spellcasting modifier to the next healing spell you cast before the end of your turn. This bonus is added to the amount of healing rolled.
Regaining Charges: The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its magic and becomes a nonmagical staff.
Notes: Bonus: Magic
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/10/2023 3:25:56 AM
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1
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0
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1
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Coming Soon
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12/10/2023 3:35:43 AM
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1
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0
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1.1
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Coming Soon
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1/1/2024 1:34:12 AM
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8
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0
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Coming Soon
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