Weapon (rifle, hunting), rare

MK VII B.M.R.

COME ONE COME ALL! The 7th variation and cirtainly not the last of Bill's Magnificient RIFLE! B.M.R for short. The first to not Explode causing near instant death or serious and or grivious injury to myself or the unfornate ones within proximity at the time of detonation. It fires projectiles through a rifled barrel, the projectiles are fired via and explosive Alchemical substance by my own design propelling the projectile about 100ft with ease as well as its extreme piercing properties Wood is nearly no proble whatsoever... so step right up and purchase your very own for only 5 platinum

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Piercing, Prerequisite: hands, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Slow

Item Tags: Damage Combat

Daletharr

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