Weapon (greataxe), legendary (requires attunement by a Barbarian)

A powerful relic passed down from generation to generation of warriors of the Beresaad, the vanguard of the Qunari people. The last known wielders of this artifact are Sten, who would lose it in a duel to the death to Sten. This line of succession would continue for some time, until 'Sten the Hornless' came into possession of the artifact. This Sten would travel alongside a young Warden and play a significant role in the ending of the Fifth Blight. Before returning to the lands of Par Vollen, as a sign of respect and loyalty, Sten gifted the relic to the young Warden. Simply stating, "The enemy no longer waits. His death has been granted by us."

While attuned to the Axe of the Pack Leader, you gain the following benefits:

  • The Axe of the Pack Leader is a +3 greataxe with a base damage of 1d12 slashing damage.
  • Resistance to cold damage.
  • The Dire North: Attacks made with this weapon do an additional 2d4 cold damage.
  • Bulwark Defense: As long as you're not wearing heavy armor, your AC is increased by +2.
  • Howl of Winter: Once per day, as a bonus action, you can cause the axe to emit a chilling howl, freezing the air around you for 5 minutes. This effect recharges at dusk. All creatures starting their turn within a 15ft radius, other than you, or who walk into the 15ft radius during their turn, suffer 1d6 cold damage and must succeed a DC 16 strength saving throw. On a failure they become paralyzed in a block of ice for 2 turns. At the end of their turn, a frozen target may attempt a DC 16 strength saving throw to break out of the frozen block. If they succeed, the block is smashed away, and the effect ends. Attacking a frozen creature ends the paralysis effect.
  • Spirit of the Beast: You may choose one additional totem animal, from your Totem Spirit ability, to gain benefits from. You may replace this additional totem animal with another choice at the beginning of each day.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Barbarian, Heavy, Two-Handed, Cleave

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