Potion, uncommon
A crystal clear liquid that gives off a feint glow in the darkness. When consumed, gives you 1d4+2 temporary hit points, these hit points refresh at the beginning of your turn. This effect lasts for 1 minute. When the effect ends, you have disadvantage on all constitution checks and saving throws for 1 minute.
Ingredients: holy water (or blessed water), and a dried angels veil mushroom. Mince the dried mushroom and let it soak in the holy water over a long rest. Strain and bottle.
Notes: Consumable
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