Armor (plate), very rare (requires attunement)

As a bonus action, you psionically attempt to provoke a creature into attacking you. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your psionic attack. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn. (Concentration up to 1 Minute)

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, or if you end your turn more than 30 feet away from the target.

You may use this spell up to your Proficiency Bonus and all expended charges are regained after a long rest.

 

When a Large or smaller creature you can see ends its turn within 30 feet of you, you can use your reaction to magically force it to make an Intelligence saving throw against your spell save DC. On a failed save, you pull the creature up to 25 feet directly to you in a space that must be on a surface or in a liquid that can support the target. If you pull the target to a space within 5 feet of you, you can make a melee weapon attack against it as part of this reaction. 

you may use this Reaction twice and regain the spell after a long rest. 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Str. 15 Required, Stealth Disadvantage

Tzann

Comments

Posts Quoted:
Reply
Clear All Quotes