Wondrous Item, very rare (requires attunement by a a creature who is missing a hand and has magical capabilities such as a spellcaster.)

Crafted of a blackened iron-like material, the mechanical hand has 3 clawed fingers and thumb. It is covered in glowing red runes that specifically speak of the magical enchantments that are held with the hand. Upon closer inspection, gears and coils can be seen with the hand, coursing with red electrical energy.

In order to attune to this item, the willing creature must place the hand on the stump of their missing hand and make a Constitution saving throw, taking 6d6 fire damage on a failed save or half as much on a successful save.

Once attuned to this item, the wielder is granted the following benefits:

  • The hand has 6 charges which recharge by rolling a 1d4+2 every day at dawn, these charges can be used for to cast the following spells:
  • The hand can also be used to make a melee attack that deals 1d6 + Constitution modifier fire damage.

Notes: Melee Weapon Attack: Fire, a creature who is missing a hand and has magical capabilities such as a spellcaster., Damage, Buff, Combat, Artificer

Item Tags: Damage Buff Combat Artificer

DrkGawain

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