Wondrous Item, uncommon
This green flame within this lantern can not be doused by normal means. The lantern sheds bright light in a 30 ft. radius and dim light for an additional 30 ft. You can make an improvised melee weapon attack with the lantern. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity saving throw to extinguish the flames. Additionally, you or an ally within 5 feet of you can dip one weapon or up to three pieces of ammunition in the flame as a bonus action, applying the burning effect to the weapon or ammunition for 1 minute.
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