A creature struck by this weapon takes and extra 1D6 fire damage. A struck creature must make a DC 12 wisdom save. On a failed save the creature has disadvantage on all attacks against the wielder for 24 hours. The wielder appears transparent to the creature and gains advantage on Dexterity (stealth) checks to hide from it.
Attacks made with this weapon are considered magical for the purpose of overcoming resistances.
Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Fire, Damage, Combat, Thrown, Versatile, Sap
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