Staff (quarterstaff), artifact (requires attunement)

This magic weapon grants a +2 bonus to attack and damage rolls made with it if a celestial. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 25-foot radius and dim light for an additional 20 feet. The wielder can extinguish the light as a bonus action if Guardian angel or better.

As a reaction immediately after being hit by a melee attack, the wielder can cause the attacker to be blinded until the end of the attacker’s next turn, unless the attacker succeeds on a Constitution saving throw against your spell save DC. Once used, this reaction can’t be used again until the wielder finishes a short or long rest.

Caution: May only be used by celestials will burn all other races with divine light.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Prerequisite: 8th-level artificer, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

Rhyno770

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