This battle axe was forged in the breath of an ancient White Dragon and embroidered in blue fire crystals. The use of this axe would normally kill the user but if you're attuned to it, it won't. Upon attunement by a sentient being the DM must first declare weather it can be allowed or not. Then if it is the user must succeed a wisdom and an intelligence check of 15. Attunement cost is 100 GP and 3d20+Con Mod damage. If however one throw failed one of a few things can happen, depending on the user's roll of a d20.
1-5)-The DM decides a damage total to dealt.
6-10)-The DM decides what happens to the axe.
11-15)-User takes half HP in damage.
16-20)-The axe turns to ash.
*DM is excused from this and automatically gets to attune.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Damage: Cold, Damage: Fire, Damage: Piercing, Bonus: Intimidation, Sentient Being, Heavy, Two-Handed, Cleave
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