You have a +1 bonus to attack and damage rolls made with this magic weapon. As a bonus action you can expend a charge from the sword, speak a command word and it will begin to glow bright white, shining 15ft of bright light and 150ft of dim light. Undead, fiends, and evil aligned celestials take an extra d8 radiant damage within the light and have disadvantage hiding within the light. This light lasts for 1 minute or the wielder can command the light to stop at any time. No action required.
The sword has 4 charges, and you regain 1d4 every morning.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage, Combat, Versatile, Sap
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