1000gp, 10lb
Ammunition (range 80/320), Reload (30 shots, box), S-Fire, Two-handed
S-Fire. Short for "selective fire", this weapon can alternate between automatic and non-automatic shooting. When you make an attack with this weapon on your turn, you can choose to make two attacks with disadvantage instead. These attacks always have disadvantage, regardless of circumstance, and the targets of both attacks must be within 5 feet of one another (both attacks can be made against the same target). These attacks use double the normal amount of ammunition.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Burst Fire, Reload, Slow
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