The Dirk is a weapon sized between a dagger and a shortsword, weighing the same as a shortsword but 3/4 the width and length.
This magic weapon grants a 1d6 bonus to damage rolls made with it. You also gain an extra sneak attack damage die while attuned.
The Dirk has levels and levels up every other time you successfully kill a foe. You get the Dirk at 1st level and every level afterwards you gain 1d6 piercing damage.
2 times per short rest you can stun your opponent for 1 minute. The stun can only be ended early if you use the function again, take a short rest, or fall unconscious.
The Dirk returns to the wielder’s hand immediately after it leaves the hand. The weapon can only be used for melee attacks.
Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Piercing, cut upon your arm/chest, and 3 hours of uninterrupted meditation, Damage, Combat, Finesse, Light, Thrown, Nick
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