Weapon (trident), legendary

This trident cannot be dropped by any physical or magical means and will return to the wielder's hands if thrown.

If used in melee combat, it deals 2d6 piercing damage and 2d6 thunder damage, while knocking back enemies 10 feet on a failed DEX Saving Throw DC 15 (not thrown on a save, or if enemy is Huge or Gargantuan).

If thrown, it does 2d6 thunder and 3d6 lightning damage on the target. In addition, all creatures in a 10 foot radius must succeed a CON Saving throw DC 15 or be electrified taking 1d6 lightning damage per turn for 3 turns.

Athtar's Tears also contains the following Level 3 spells: Call Lightning, Water Walk

Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Thrown, Versatile, Topple

ceridwynsnow

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