Weapon (longsword), unknown rarity (requires attunement by a Andzrev forces attunement on a person it deems worthy enough to wield it.)

STAGE 1 (level 1):

You can cast Bless or Bane once a day without using a spell slot.

You have advantage on Intimidation skill checks.

Immovable Feature:

When the attuned individual leaves Andzrev unattended, the longsword becomes magically fixed in place. Until you love it yourself again,  the longsword doesn't move, even if it is defying gravity. Andzrev can hold up to 8,000 pounds of weight. More weight causes the longsword to deactivate and fall. A creature can use an action to make a DC 35 Strength check, moving the fixed rod up to 10 feet on a success.

STAGE 2 (level 5):

You have a +1 bonus to attack and damage rolls made with this magic weapon.

STAGE 3 (level 9):

Unavailable at this time.

STAGE 4 (level 13):

Unavailable at this time.

STAGE 5 (level 17):

Unavailable at this time.

STAGE 6 (level 20):

Unavailable at this time.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Advantage: Intimidation, Andzrev forces attunement on a person it deems worthy enough to wield it., Damage, Combat, Versatile, Sap

Previous Versions

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1/12/2024 2:54:45 AM
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Item Tags: Damage Combat

DannyLeePhantom