You gain a +2 bonus to attack and damage rolls made with this magic weapon.
This dagger has 3 charges. You can use a bonus action to expend a charge and cause putrid, green poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 18 Constitution saving throw or take 5d10 necrotic damage and have its hit point maximum reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. The dagger regains 1d3 expended charges daily at dawn.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Necrotic, Bonus: Magic, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick
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