Potion, common
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20ft, shattering it on impact. Make a ranged attack agains a creature or object, treating the Alchemist’s Fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. The creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
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