Weapon (antimatter rifle), uncommon (requires attunement by a Attunement by Warforged)

A antimatter rifle modified for integration into a Warforged.

  Attack Type:Ranged

Range:
120ft./360ft.
Damage:
6d8
Damage Type:
 Necrotic
Weight:
10lb.

 

 

Requires Firearm proficiency and proficiency with tinkers tools to modify this for Warforged use.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Attunement by Warforged, Range, Two-Handed, Ammunition (Firearms), Reload, Sap

vulyolkod

Comments

Posts Quoted:
Reply
Clear All Quotes