Agdon once claimed that this scarf was made by a great smith from lightning itself.
While you wear this scarf, you can use a bonus action and speak it's command word to activate it. If you do, the scarf doubles your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you chose to do so, you end the effect.
When the scarf's property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.
Curse. This scarf is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unable to remove it.
You have disadvantage on all checks made to resist being restrained or grappled.
If you activate the boots and do not use all your movement, take 1d8 lightning damage at the end of your turn.
Notes: Bonus: Speed, Buff, Movement, Utility, Footwear
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