Weapon (javelin), unknown rarity (requires attunement by a While in blade mode u deal an additional 2d4 psychic and 2d4 lightning. When an enemy is pierced with the dagger they must make a saving throw of INT 15 or be stunned for 1 turn. While in shield mode gain advantage against all elemental status effects. Bow mode gains infinite ammo and can deal either bludgeoning, piercing, or slashing.)

Base Form: Must use a bonus action to switch between modes. Dagger form deals 1d6 piercing+DEX+momentum(+prof when proficient with bracers). Shield form gives the user resistance to elemental damage of all types. Bow form deals 1d8 piercing and is a normal bow. 

 

Dagger: While attuned, deals 1d6 piercing+DEX+momentum(+prof when proficient with bracers)+ 2d4 psychic + 2d4 lightning and must make a saving throw of INT 15 or be stunned for 1 turn. To activate blade mode must use dust shells and has 5 uses before the blade crumbles and u must reload for a free action.

 

Shield: While attuned, gives resistance to all elemental damage effects and gives advantage on saving throws against elemental status effects.

 

Bow: While attuned, deals 1d4 and has 3 different infinite arrows with different effects that have a 1d4 cooldown for each, can chose between a bludgeoning, piercing, or slashing arrow, and the infinite arrows deal an additional 2d4 psychic and 2d4 lightning.

Needle Arrow: Piercing immunity becomes resistance and piercing resistance becomes neutral, deals 1d12+dex+prof and 2d4 psychic and 2d4 lightning.

Barbed Arrow: Slashing immunity becomes resistance and slashing resistance becomes neutral, deals 1d8+dex+prof and 2d4 psychic and 2d4 lightning, on a hit this arrow causes the wounding status effect and can no longer heal from the damage the arrow did to them.

Blunt Arrow: Bludgeoning immunity becomes resistance and bludgeoning resistance becomes neutral, deals 1d10+dex+prof and 2d4 psychic and 2d4 lightning, on hit this arrow causes the confused status effect and can no longer discern who is the enemy and must roll a dice equal to the number of people in initiative to decide who to attack.

Proficiency with a Javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: While in blade mode u deal an additional 2d4 psychic and 2d4 lightning. When an enemy is pierced with the dagger they must make a saving throw of INT 15 or be stunned for 1 turn. While in shield mode gain advantage against all elemental status effects. Bow mode gains infinite ammo and can deal either bludgeoning, piercing, or slashing., Thrown, Slow

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