Weapon (rapier), very rare (requires attunement)

Once attuned, when you hit with an attack using this magical +2 rapier, the target takes an extra 1d6 Force damage. In addition, while you wield the sword in hand, you have Resistance to Psychic damage.

Revel, Frost. In freezing temperatures, when the blade is in hand, it radiates a warm energy in a 10-foot radius. Those within this radius of warmth are unaffected by natural blistering chills or environmental cools.

Goodbye, Fire. On the contrary, when you unsheathe this weapon, you can choose to extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Force, Resistance: Psychic, Bonus: Magic, Damage, Combat, Warding, Finesse, Vex

Item Tags: Damage Combat Warding

3KBones

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