Wielded by cultist and thorn-crowned angel alike, this weapon is carried by those fanatics that exist to turn round the wheel of recursion, causing time to start again, and again, and again. It’s crafted of a bright red copper, and the hilt is formed into the shape of a wheel. Blood-stained leather forms the handle. It’s said that once a hand touches one of these weapons, its owner is bound to serve the Wheel-Turning King and his cause to bring about the end, and subsequent recursion, of the entire universe.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Once per dawn, when you fail an ability check, attack roll, or saving throw while holding the scimitar, you can call upon one of the many realities lived by the Wheel-Turning King, and reroll that ability check, attack roll, or saving throw with advantage. You must use the new roll.
Wheel Turner. Any creature wearing or carrying this sword has disadvantage on Wisdom and Charisma saving throws against effects caused by Jagganoth, the Wheel-Turning King.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Disadvantage: Wisdom Saving Throws, Disadvantage: Charisma Saving Throws, Damage, Buff, Combat, Cursed, Finesse, Light, Nick
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