You have a +2 bonus to attack and damage rolls made with this magic weapon. As a bonus action, you can command this axe to hover, fly up to 30ft, and use one of its abilities or complete a simple task such as picking up a small item or pushing a door shut.
as you gain power so does the axe. depending on your level, the awakening axe can use one of the following abilities.
Level 1: Attack. the axe makes a melee attack against a creature within 5 feet. It uses your strength or dexterity score and adds your proficiency bonus to attack rolls. on a hit, it deals 1d8 magical slashing damage.
Level 5: Defend. the axe hovers around you warding off blows. you gain +1 to your armor class for 1 minute. while this effect is active commanding the axe to use another ability cancels this effect.
Level 11: Duplicate. the axe creates an exact duplicate of itself for one minute. while this effect is active, you can take a bonus action to command both axes to attack, defend, or have one attack and one defend.
Level 17: Steel Tornado. The axe's blade splits into thousands of shards that swirl around the user in a tornado of metal. any creature within 20ft of the wielder must make a DC13 + your proficiency bonus dexterity save. on a failure, they take 4d8 magical slashing damage and are thrown back up to 20ft and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 1d6 bludgeoning damage for every 10 ft it was thrown. if the target is thrown into another creature, that creature must make a DC13 + your proficiency bonus dexterity save and on a failure take the same damage and be knocked prone.
if the save is a success the target takes half damage and is not thrown.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage, Combat, Versatile, Topple
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