This arrow can be fired at an opponent forcing them to either to take disadvantage on wisdom and charisma checks or disadvantage on strength and constitution checks for however long the arrows remains in the opponent. The arrow can be removed with a DC 14 intelligence saving throw. Once it is removed it flies back to the person who fired the arrow.
Additionally, if the arrow is placed on the ground, it can be spun to create two scenarios.
1.Truth-If the arrows lands on an individual and they pick truth, zone of truth is forced upon the recipient, and they must answer one question from the spinner.
2.Dare-If the arrows lands on an individual and they pick dare, lower geas is forced upon the recipient, and they must enact one command from the spinner.
Both of these scenarios can be resisted with a DC 15 intelligence saving throw.
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