Wondrous Item, legendary (requires attunement by a chosen)

These magical goggles are capable of storing energy generated by a Steel Defender. Whenever a Steel Defender under your control damages an enemy, the goggles gain 1 charge, up to a maximum of 5 charges. At the end of a long rest, the charges reset back to 0. 

Whenever you damage a creature with a weapon attack, you may expend any number of charges to deal an extra 1d6 force damage per charge expended to the target. Alternatively, you may expend 2 or more charges in order to gain advantage on all of your weapon attacks until the end of your turn. Finally, you may also choose to expend 3 or more charges in order to cause the next weapon attack to be a critical hit on a roll of 11-20 on the d20.

Notes: chosen

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