These ornate gauntlets are crafted from an ancient wood infused with mystical properties. The wood has the unique ability to absorb and channel energy, converting it into a potent arcane vapor. The gauntlets are fitted with a sophisticated gas-powered mechanism, allowing the wearer to harness the arcane energy stored within.
Properties:
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Arcane Absorption: The gauntlets have the ability to absorb magical energy from spells cast within a 30-foot radius. Each absorbed spell adds charges to the gauntlets, up to a maximum of 10 charges. The gauntlets can also absorb ambient magical energy, such as that emanating from enchanted items.
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Gas Mechanism: The gauntlets can expel the stored arcane energy in the form of a magical gas. This gas can be harnessed for various effects depending on the type of canister loaded into the gauntlets.
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Canister Swapping: The gauntlets come with an assortment of canisters, each containing a different type of magical gas. Canisters can be swapped out during combat as a bonus action.
Canister Options:
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Concussive Blast: Releases a concussive wave of force, dealing 1d6 force damage to all creatures in a 15-foot cone. Consumes 2 charges.
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Ethereal Mist: Creates a mist that grants the wearer advantage on Dexterity saving throws for 1 minute. Consumes 3 charges.
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Flame Ignition: Ignites the gas to produce a cone of flames, dealing 2d6 fire damage to creatures in a 20-foot cone. Consumes 4 charges.
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Frostbite Chill: Releases a chilling mist that deals 2d6 cold damage and reduces the speed of creatures in a 20-foot cone. Consumes 3 charges.
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Arcane Shielding: Creates a protective barrier that grants the wearer temporary hit points equal to the charges consumed for 1 minute. Consumes 4 charges.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Bludgeoning, To attune to the Gauntlets of Arcane Vapor, the wearer must spend a short rest focusing on the gauntlets while wearing them. Once attuned, the wearer gains the ability to control and manipulate the stored arcane energy., Light, Slow
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