This massive adze is said to have been wielded by All-Father Annam, not as a weapon but as the tool he used to shape the various worlds of the Material Plane eons ago. The adze is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. On a hit, the adze deals an additional 3d12 force damage. It also deals double damage to objects and structures. While attuned: You have +1 AC and can’t be charmed or frightened, you regain 1d6 hit points at the start of your turn if you have at least 1 hit point. Your weight increases by 1d4 × 10 pounds and you need to eat 6x your normal amount — you have a Giant appetite.
Divine Mattock. As an action, you can call upon the might of the All-Father and use the adze to cast move earth or fabricate. Once this property is used, it can’t be used again until the next dawn.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Force, Bonus: Armor Class, Immunity: Charmed, Immunity: Frightened, Bonus: Hit Points, Stand with weapon planted to the ground with both hands holding it for the duration, Damage, Combat, Heavy, Two-Handed, Cleave
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