The amulet is a 4-inch-wide half-moon shaped face with a blue foggy sphere on its face. A detect magic spell reveals a magical aura of enchantment around the amulet.
Every Animated Armor has an amulet magically linked to it. An Animated Armor can have only one corresponding amulet, and if that amulet is destroyed, the Animated Armor is incapacitated until a replacement amulet is created.
A humanoid that attunes to this amulet can as an action, reactivate the Animated Armor. This can only be achieved if the wearer and the helmet of the Animated Armor is within 10 feet away from each other.
An Animated Armor's solitary focus is to protect the amulet’s wearer. The amulet’s wearer can command the guardian to attack its enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, if it is 15ft away or closer.
An Animated Armor's amulet is subject to direct attack if it isn’t being worn or carried. It has AC 10, 10 hit points, and immunity to poison and psychic damage. Crafting an amulet requires 1 week and costs 1,000 gp in components.
Notes: Humanoid
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