This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn, and if in a thunderstorm all damage is doubled.
Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.
Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.
Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.
Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage. On a successful save, a creature takes half damage
Thunder and Lightning. You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.
Arashi's Roar. You can use an action to cause the staff to cause a sound shock wave that is audible out to 700 feet. Each creature within 65 feet of you needs to make a DC 15 Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is deafened and stunned. On a successful save, a creature takes half damage and is not deafened or stunned.
Lighting step. You can use a bonus action to quickly teleport a distance of 25 feet need 2 turns to recharge
Storm call. You can use a bonus action to call a thunderstorm that lasts for 10 minutes and can only be used once per short rest.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Deafened, Stunned, a powerful staff that contains the power of all ancestors of the Tempest sorcerer's bloodline who drained their magic into it and the lightning dragon that bestows their family line with draconic power (Arashi). The staff hasn't been used since Kaminari Tempest poured his magic into it making to powerful and dangerous for anyone to properly attune to. , Teleportation, Damage, Control, Debuff, Combat, Versatile, Topple
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