This beautifully crafted dagger thrums with an inner life. As you study it's stunning jewels and intricate elven carvings it reaches out to you emboldening you with a new found strength. It's silvery curved blade is razor sharp and glows a faint green as it hungrily begs you to be fed the souls of your enemies. The dagger reaches out to you and you understand what it might do for you and it teases you with greater power still if you can feed it enough to attune to it.
This Weapon has a +1 to attacks and damage.
This weapon wishes to weaken your foes and deals an additional 1d4 necrotic damage upon a successful melee attack.
Soul Drain: Once per turn upon a successful attack with this weapon you may, as a bonus action, deal an additional 1d4+2 necrotic damage. Using this ability consumes 1 charge, if you deal damage using this ability you regain HP equal to the necrotic damage dealt.
This dagger has 6 charges that recharge at Dawn.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Necrotic, Bonus: Melee Weapon Attacks, Damage: Necrotic, Damage: Melee Weapon Attacks, Damage: Melee Weapon Attacks, This weapon can be attuned. To attune to this weapon you must deliver a killing blow with this weapon. , Finesse, Light, Thrown, Nick
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