Armor (plate), legendary (requires attunement)

This plate armor, ravaged and infused with the essence of the betrayed Dragon-God Bahamut, emanates an aura of divine rage and hatred. The armor consists of a helmet, breastplate, pauldrons, gauntlets, greaves, boots, and its sword Bahamut's Furyblade. it also comes equipped with some abilities from Bahamut himself.

  • this armor gives +2 to AC
  • Igniting Flames: The greatsword is wreathed in ethereal flames, dealing an additional 2d6 fire damage on a successful hit.
  • Bahamut's Wrath: As an action, you can activate Bahamut's Wrath, causing the flames to shift from red to white. The greatsword now deals an additional 3d6 radiant damage on a successful hit, and this fire damage ignores fire resistance. This effect lasts for 1 minute or until deactivated as a bonus action.
  • Bahamut's Last Ember: When the user is reduced to 0 hit points but not killed outright, Bahamut's Final Blaze erupts, enveloping him in an ethereal fire. He gains temporary hit points equal to 5d6 plus his Constitution modifier at the beginning of each of his turns for 1 minute. After the effect ends, the user is left exhausted and drained of Bahamut's fiery essence until a 2 long rests are completed.

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Str. 15 Required, Stealth Disadvantage

True_Archon

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