Weapon (crossbow, heavy), very rare

The limbs of this crossbow hum with magical energy imbued into the very frame of this weapon. When a bolt is fired, it can deliver a potent blast of arcane energy, momentarily slowing the target to make follow-up shots easier.

Lethargy Bolts. This crossbow has 3 charges, and regains any expended charges each day at dawn. When you make an attack with this weapon and hit the target, you can choose to expend a charge and force the target to make a DC 15 Constitution saving throw. On a failure, its speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can't use reactions until the end of its next turn. On its next turn, it can use either an action or a bonus action, but not both. If the target fails its save by 5 or more, it becomes Stunned until the end of its next turn, instead.

Critical Feedback. This weapon scores a critical hit on a d20 roll of 19 or 20. In addition, whenever you score a critical hit with this weapon, it regains 1 charge. If you choose to expend a charge on a critical hit, the target makes its saving throw with disadvantage.

Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Stunned, Damage, Debuff, Combat, Ammunition, Heavy, Loading, Range, Two-Handed, Push

Item Tags: Damage Debuff Combat

Solar_Bun_Bun

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