Weapon (dagger), very rare (requires attunement by a druid or wizard)

When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 2d6 Piercing damage. You can make attack and damage rolls using Intelligence or Wisdom.

Over the Course of 1 hour or During a short rest you can expend a charge, item spell components and a spell slot below 5th level to make a potion.
This potion acts as like a spell scroll. The dm can deny any spell to be turned into a potion.

-The potion uses the attuned users stats

-The potion ignores concentration.

-If you give a Unseen Servant  the arthana it can make the potions for you, but it will still cost you the spell slot and a charge.

At dawn roll 1d4 on a 2 or higher the potion maintains its magical qualities, on a 1 the potion loses its magical qualities and becomes a bottle of water.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Additional, The Charge can be Used during a short rest with a Druid or Wizard spell that is below 5th level to make a Potion., druid or wizard, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

Qu3st1onable

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