Staff, rare (requires attunement by a Druid)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells

You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:

Ancient Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 100 feet tall and has a 25-foot-diameter trunk, and its branches at the top spread out in a 200-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

 

Curse. This item is cursed. Attuning to it curses you until you are targeted by a remove curse spell or similar magic. As long as you remain cursed, you cannot discard the staff. During each Long Rest while attuned to the staff, a creature must roll a d20. On the roll of a 1, their dreams are plagued by nightmares and they do not receive the benefits of the Long Rest. If the staff's Tree Form feature is used, all of the area within 10 miles of the staff are affected by the nightmare curse.

Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding

Previous Versions

Name Date Modified Views Adds Version Actions
1/21/2024 8:12:21 PM
3
2
--
Coming Soon

Item Tags: Creation Control Communication Detection Warding

AndrolGenhald

Comments

Posts Quoted:
Reply
Clear All Quotes