You have a +8 bonus to attack rolls made with this alchemical weapon. Range of 30/60. On a throw (successful or failed, Roll 1d6 for random effect)
Bought from the Guild shop in packages of six. They're supposed to explode when thrown, but all orbs have that delightful alchemist unpredictability.
DM will provide random outcome from the d6 roll.
Random outcomes:
1: Explode. 5d8 damage to target + 2d6 to anyone within 15ft
2: Glitter bomb
3: Target suddenly trades places with Glod the dwarf
4: Cloud of Orange smoke- provides energy boost to target (+5 to hit on next attack)
5: Sudden weight increase and orb drops 5ft from thrower. Reroll for action. if 5 again, orb is a dud.
6: Target is teleported 30ft in roll d4 for direction
Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Thrown, Vex
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