Ring, legendary (requires attunement)

This ring can hold one 1st level and one second level spell that can then be cast at will. A spell of first or second level cast into the ring will replace the stored spell. It contains two random spells when found based on the below d100 chart. Roll for both the first and second level spell.

Spell (lvl 1) Roll Spell (lvl 2) Roll

Longstrider

1-2

Acid Arrow

1-2

Feather Fall

3-4

Mirror Image

3-4

Shield of Faith

5-6

Lesser Restoration

5-6

Heroism

7-8

Calm Emotions

7-8

Faerie Fire

9-10

Protection from Poison

9-10

Healing Word

11-12

See Invisibility

11-12

Shield

13-14

Detect Thoughts

13-14

Hunter's Mark

15-16

Moonbeam

15-16

Sanctuary

17-18

Spike Growth

17-18

Protection from Evil and Good

19-20

Blindness Deafness

19-20

Detect Evil and Good

21-22

Enthrall

21-22

Expeditious Retreat

23-24

Misty Step

23-24

Detect Poison and Disease

25-26

Find Steed

25-26

Identify

27-28

Enlarge Reduce

27-28

Bane

29-30

Blur

29-30

Hellish Rebuke

31-32

Magic Mouth

31-32

Cure Wounds

33-34

Enlarge Reduce

33-34

Detect Magic

35-36

Locate Object

35-36

Alarm

37-38

Ray of Enfeeblement

37-38

Find Familiar

39-40

Knock

39-40

Divine Favor

41-42

Spider Climb

41-42

Unseen Servant

43-44

Arcane Lock

43-44

Hideous Laughter

45-46

Gentle Repose

45-46

Goodberry

47-48

Heat Metal

47-48

Fog Cloud

49-50

Silence

49-50

Thunderwave

51-52

Blindness Deafness

51-52

Command

53-54

Prayer of Healing

53-54

Entangle

55-56

Suggestion

55-56

Animal Friendship

57-58

Levitate

57-58

Bless

59-60

Darkness

59-60

Create or Destroy Water

61-62

Alter Self

61-62

Jump

63-64

Pass without Trace

63-64

Charm Person

65-66

Animal Messenger

65-66

Comprehend Languages

67-68

Zone of Truth

67-68

Sleep

69-70

Barkskin

69-70

Illusory Script

71-72

Web

71-72

Color Spray

73-74

Flaming Sphere

73-74

Grease

75-76

Shatter

75-76

Speak with Animals

77-78

Rope Trick

77-78

Silent Image

79-80

Hold Person

79-80

Mage Armor

81-82

Darkvision

81-82

False Life

83-84

Enhance Ability

83-84

Inflict Wounds

85-86

Scorching Ray

85-86

Floating Disk

87-88

Aid

87-88

Magic Missile

89-90

Flame Blade

89-90

Purify Food and Drink

91-92

Locate Animals or Plants

91-92

Disguise Self

93-94

Warding Bond

93-94

Guiding Bolt

95-96

Arcanist's Magic Aura

95-96

Burning Hands

97-98

Branding Smite

97-98
   

Magic Weapon

99-100
   

Augury

101-102
   

Find Traps

103-104
   

Gust of Wind

105-106
   

Spiritual Weapon

107-108
   

Continual Flame

109-110

*Note: If a 100 is rolled for the level 2 spell, the DM can roll an additional d10.

AaronWho

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