These resplendent antlers gleam brilliantly with a golden light. To attune to the antlers, you must hold them to your head for 1 minute, upon which they will fuse to your skull. In order to remove the antlers the bearer must be dead.
The antlers only sport two tiny tines in their dormant state. As you grow in power, the antlers grow in size and gain additional tines.
Dormant. The antlers grant the following benefits in its dormant state:
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You can speak, read, and write Sylvan.
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You emanate an aura of serenity to the creatures of your domain. When a beast comes within 30 feet of you for the first time on a turn or starts its turn there, that creature must make a DC 13 Wisdom saving throw or be affected by the animal friendship spell.
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You can use an action to cast one of the following spells from the antlers (save DC 13): animal messenger (4th level version), conjure animals (5th level version). Once a spell has been cast from the antlers, that spell can't be cast from them again until the next dawn.
Notes: You need to succeed on a DC 20 Wisdom saving throw in order to attune to the item.
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