Weapon (warhammer), legendary (requires attunement by a requires attunement by a cleric)

You have a +2 bonus to attack and damage rolls made with the hammer and may add one 1d4 radiant damage on any hit.

The anchor is a spellcasting focus that can hold concentration on any one spell at a time.

While you hold the anchor, it creates an aura in a 5-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects, and any friendly creates that start their turn in the aura gain hit points equal to 1d4 plus your cleric level. If you have 17 or more levels in the cleric class, the radius of the aura increases to 20 feet. 

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Radiant, requires attunement by a cleric, Versatile, Push

CoachKlotz

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