Armor (shield), uncommon (requires attunement by a creature proficient with shields)

The shield has 4 charges. While attuned to this shield, if you are hit by an attack you can use your [Tooltip Not Found] to invoke a force of magical protection. The shield's protective force lasts until the start of your next turn and its effects are identical to the shield spell. 

The shield regains 1d4 charges per day and can hold no more than 4 charges. If you expend all held charges, roll a d20. On a 1, the shield loses its ability activate the protective force for 1d10 days. 

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, creature proficient with shields, Combat, Warding

Item Tags: Combat Warding

Sterbo0311

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