Armor (plate), artifact (requires attunement)

This elaborate suit of plate armor is made from a mysterious, luminous metal that shimmers with arcane energy. It is etched with runes and has cuffs that gently emit a mystical blue flame that does not feel hot to the touch.

When attuned to this armor, you gain proficiency with it. Additionally, if you are hit by a spell of 1st level or higher that requires a saving throw while wearing the armor, you can use your reaction to grant yourself advantage on that saving throw. If the saving throw is successful and the spell is of a level that you can cast, you regain one spell slot of the same level as the spell cast. This property can be used four times per day and resets at dawn.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Advantage: Saving Throws, Proficiency: Heavy Armor, Str. 15 Required, Stealth Disadvantage

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1/28/2024 2:26:08 AM
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