Armor (shield), very rare (requires attunement by a When attempting to attune with the item, roll a percentile dice. If you roll 1-10, you fail your attunement. The attempt can be made up to 5 times, before the shield can no longer attune with you.)

A creature gains a +1 bonus to Armor Class while wielding this shield.

It does not cost a bonus action to equip or put away the shield.

Spell Repel: If attacked by magic, the wielder can use their reaction as a chance to counter the spell. Roll percentile dice. If you roll 1-5, the damage is repelled to the attacker. If you roll 6-25, the damage is halved, and if you roll 26 or higher, nothing happens and you receive damage as normal.

If paired with the Elf-Slayer's Longsword, you receive an advantage when rolling for your Spell Repel ability

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, When attempting to attune with the item, roll a percentile dice. If you roll 1-10, you fail your attunement. The attempt can be made up to 5 times, before the shield can no longer attune with you., Combat, Warding

Previous Versions

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7/15/2019 4:02:20 AM
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7/15/2019 4:50:28 AM
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Item Tags: Combat Warding

PowerLane

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